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<div class="title">ace.Graphics_Imp.h</div>  </div>
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<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &quot;../../ace.Core.Base_Imp.h&quot;</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &quot;ace.Graphics.h&quot;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#include &quot;ace.GraphicsResourceContainer.h&quot;</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#include &quot;Resource/ace.Texture2D_Imp.h&quot;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#include &quot;Resource/ace.RenderTexture_Imp.h&quot;</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#include &lt;Graphics/ace.Color.h&gt;</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#include &lt;Math/ace.Vector2DI.h&gt;</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="keyword">namespace </span>ace {</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"><a class="line" href="../../df/de8/classace_1_1_graphics___imp.html">   28</a></span>&#160;<span class="comment"></span>    <span class="keyword">class </span><a class="code" href="../../df/de8/classace_1_1_graphics___imp.html">Graphics_Imp</a></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        : <span class="keyword">public</span> <a class="code" href="../../d6/df2/classace_1_1_graphics.html">Graphics</a></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;    {</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;        <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="../../da/dbc/classace_1_1_device_object.html">DeviceObject</a>;</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    <span class="keyword">private</span>:</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;        std::set&lt;DeviceObject*&gt; m_deviceObjects;</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        <a class="code" href="../../d8/d01/classace_1_1_vertex_buffer___imp.html">VertexBuffer_Imp</a>*   m_vertexBufferPtr;</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;        <a class="code" href="../../d7/db1/classace_1_1_index_buffer___imp.html">IndexBuffer_Imp</a>*    m_indexBufferPtr;</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        <a class="code" href="../../d5/d96/classace_1_1_native_shader___imp.html">NativeShader_Imp</a>*   m_shaderPtr;</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        <span class="keywordtype">void</span> AddDeviceObject(<a class="code" href="../../da/dbc/classace_1_1_device_object.html">DeviceObject</a>* o);</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        <span class="keywordtype">void</span> RemoveDeviceObject(<a class="code" href="../../da/dbc/classace_1_1_device_object.html">DeviceObject</a>* o);</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        <span class="keywordtype">void</span> ResetDrawState();</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        <a class="code" href="../../d5/df8/structace_1_1_vector2_d_i.html">Vector2DI</a>                   m_size;</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        <a class="code" href="../../d9/dd7/classace_1_1_render_state___imp.html">RenderState_Imp</a>*            m_renderState;</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        <a class="code" href="../../dc/d26/classace_1_1_graphics_resource_container.html">GraphicsResourceContainer</a>*  m_resourceContainer;</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <a class="code" href="../../db/de5/classace_1_1_log.html">Log</a>*                        m_log;</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a5d5b0caf8f3ffa60168b17ccb20a523a">SavePNGImage</a>(<span class="keyword">const</span> achar* filepath, int32_t width, int32_t height, <span class="keywordtype">void</span>* data, <span class="keywordtype">bool</span> rev);</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        <a class="code" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a>* CreateTexture2D_(<span class="keyword">const</span> achar* path) { <span class="keywordflow">return</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a24ce9f935d22e97fd06a9012501df320">CreateTexture2D_Imp</a>(path); }</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <a class="code" href="../../de/d54/classace_1_1_render_texture2_d.html">RenderTexture2D</a>* CreateRenderTexture2D_(int32_t width, int32_t height, eTextureFormat format) { <span class="keywordflow">return</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a5390d16360dbfba39ead84687bc331a6">CreateRenderTexture_Imp</a>(width, height, format); }</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        <a class="code" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a>* CreateShader2D_( <span class="keyword">const</span> achar* shaderText, <a class="code" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a>* variableProperties, int32_t variablePropertiesCount);</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <a class="code" href="../../d9/d4c/classace_1_1_material2_d.html">Material2D</a>* CreateMaterial2D_(<a class="code" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a>* shader);</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="../../d8/d01/classace_1_1_vertex_buffer___imp.html">VertexBuffer_Imp</a>* CreateVertexBuffer_Imp_(int32_t size, int32_t count, <span class="keywordtype">bool</span> isDynamic) = 0;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="../../d7/db1/classace_1_1_index_buffer___imp.html">IndexBuffer_Imp</a>* CreateIndexBuffer_Imp_(<span class="keywordtype">int</span> maxCount, <span class="keywordtype">bool</span> isDynamic, <span class="keywordtype">bool</span> is32bit) = 0;</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="../../d5/d96/classace_1_1_native_shader___imp.html">NativeShader_Imp</a>* CreateShader_Imp_(</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">char</span>* vertexShaderText,</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">char</span>* vertexShaderFileName,</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">char</span>* pixelShaderText,</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">char</span>* pixelShaderFileName,</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;            std::vector &lt;VertexLayout&gt;&amp; layout,</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;            std::vector &lt;Macro&gt;&amp; macro) = 0;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> DrawPolygonInternal(int32_t count, <a class="code" href="../../d8/d01/classace_1_1_vertex_buffer___imp.html">VertexBuffer_Imp</a>* vertexBuffer, <a class="code" href="../../d7/db1/classace_1_1_index_buffer___imp.html">IndexBuffer_Imp</a>* indexBuffer, <a class="code" href="../../d5/d96/classace_1_1_native_shader___imp.html">NativeShader_Imp</a>* shaderPtr) = 0;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> BeginInternal() = 0;</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="../../d9/de7/classace_1_1_texture2_d___imp.html">Texture2D_Imp</a>* <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a22b71332aee484e37c2246413527a501">CreateTexture2D_Imp_Internal</a>(<a class="code" href="../../d6/df2/classace_1_1_graphics.html">Graphics</a>* graphics, uint8_t* data, int32_t size) = 0;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html">Graphics_Imp</a>(<a class="code" href="../../d5/df8/structace_1_1_vector2_d_i.html">Vector2DI</a> size, <a class="code" href="../../db/de5/classace_1_1_log.html">Log</a>* log);</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="../../df/de8/classace_1_1_graphics___imp.html">Graphics_Imp</a>();</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        <span class="keyword">static</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html">Graphics_Imp</a>* Create(<a class="code" href="../../d6/dcf/classace_1_1_window.html">Window</a>* window, <span class="keywordtype">bool</span> isOpenGLMode, <a class="code" href="../../db/de5/classace_1_1_log.html">Log</a>* log);</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;        <span class="keyword">static</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html">Graphics_Imp</a>* Create(<span class="keywordtype">void</span>* handle1, <span class="keywordtype">void</span>* handle2, int32_t width, int32_t height, <span class="keywordtype">bool</span> isOpenGLMode, <a class="code" href="../../db/de5/classace_1_1_log.html">Log</a>* log);</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a01cdb8dced31a926c9ca604ebdf1e90a">Clear</a>(<span class="keywordtype">bool</span> isColorTarget, <span class="keywordtype">bool</span> isDepthTarget, <span class="keyword">const</span> <a class="code" href="../../db/d05/structace_1_1_color.html">Color</a>&amp; color) = 0;</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#ad4a26538ae0fadc23082578384f96589">Present</a>() = 0;</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#afab7408e22bc54b909485422a2b15b6c">SaveScreenshot</a>(<span class="keyword">const</span> achar* path) = 0;</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        <a class="code" href="../../d9/de7/classace_1_1_texture2_d___imp.html">Texture2D_Imp</a>* <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a24ce9f935d22e97fd06a9012501df320">CreateTexture2D_Imp</a>(<span class="keyword">const</span> achar* path);</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="../../d0/d70/classace_1_1_render_texture___imp.html">RenderTexture_Imp</a>* <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a5390d16360dbfba39ead84687bc331a6">CreateRenderTexture_Imp</a>(int32_t width, int32_t height, eTextureFormat format) = 0;</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        <a class="code" href="../../d1/def/classace_1_1_shader2_d___imp.html">Shader2D_Imp</a>* <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a451276265eb812183e7fd36e7f05ed82">CreateShader2D_Imp</a>(</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;            <span class="keyword">const</span> achar* shaderText,</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;            std::vector &lt;ShaderVariableProperty&gt;&amp; variableProperties);</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;        <a class="code" href="../../d3/d87/classace_1_1_material2_d___imp.html">Material2D_Imp</a>* <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a4f8f3d3daef4298ad535cbb268677058">CreateMaterial2D_Imp</a>(<a class="code" href="../../d1/def/classace_1_1_shader2_d___imp.html">Shader2D_Imp</a>* shader);</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;<span class="preprocessor">#if !SWIG</span></div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="../../db/d7a/classace_1_1_depth_buffer___imp.html">DepthBuffer_Imp</a>* <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a6e505725a34fbdcf164840816daf17b9">CreateDepthBuffer_Imp</a>(int32_t width, int32_t height) = 0;</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;</div>
<div class="line"><a name="l00165"></a><span class="lineno"><a class="line" href="../../df/de8/classace_1_1_graphics___imp.html#af88aaa533769afe6ecc738479b041460">  165</a></span>&#160;    std::shared_ptr&lt;VertexBuffer_Imp&gt; <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#af88aaa533769afe6ecc738479b041460">CreateVertexBuffer_Imp</a>(</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;        int32_t size, </div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;        int32_t count, </div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;        <span class="keywordtype">bool</span> isDynamic) </div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;    { <span class="keywordflow">return</span> CreateSharedPtr(CreateVertexBuffer_Imp_(size, count, isDynamic)); }</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;</div>
<div class="line"><a name="l00177"></a><span class="lineno"><a class="line" href="../../df/de8/classace_1_1_graphics___imp.html#ae2a34e26bebf4fba4679f848e8c58bfa">  177</a></span>&#160;    std::shared_ptr&lt;IndexBuffer_Imp&gt; <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#ae2a34e26bebf4fba4679f848e8c58bfa">CreateIndexBuffer_Imp</a>(</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;        <span class="keywordtype">int</span> maxCount,</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;        <span class="keywordtype">bool</span> isDynamic,</div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;        <span class="keywordtype">bool</span> is32bit)</div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;    {</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;        <span class="keywordflow">return</span> CreateSharedPtr(CreateIndexBuffer_Imp_(maxCount, isDynamic, is32bit));</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;    }</div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;    std::shared_ptr&lt;NativeShader_Imp&gt; CreateShader_Imp(</div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        <span class="keyword">const</span> <span class="keywordtype">char</span>* vertexShaderText,</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;        <span class="keyword">const</span> <span class="keywordtype">char</span>* vertexShaderFileName,</div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;        <span class="keyword">const</span> <span class="keywordtype">char</span>* pixelShaderText,</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;        <span class="keyword">const</span> <span class="keywordtype">char</span>* pixelShaderFileName,</div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;        std::vector &lt;VertexLayout&gt;&amp; layout,</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;        std::vector &lt;Macro&gt;&amp; macro)</div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;    {</div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;        <span class="keywordflow">return</span> CreateSharedPtr(CreateShader_Imp_(vertexShaderText, vertexShaderFileName, pixelShaderText, pixelShaderFileName, layout, macro));</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;    }</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;</div>
<div class="line"><a name="l00201"></a><span class="lineno"><a class="line" href="../../df/de8/classace_1_1_graphics___imp.html#a12dab71d38b1e8f9182b9c791b743129">  201</a></span>&#160;    <a class="code" href="../../d9/dd7/classace_1_1_render_state___imp.html">RenderState_Imp</a>* <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a12dab71d38b1e8f9182b9c791b743129">GetRenderState</a>() { <span class="keywordflow">return</span> m_renderState; };</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;</div>
<div class="line"><a name="l00207"></a><span class="lineno"><a class="line" href="../../df/de8/classace_1_1_graphics___imp.html#aa89cff5e65aa17e8fc6dbcf39cd96266">  207</a></span>&#160;    <a class="code" href="../../dc/d26/classace_1_1_graphics_resource_container.html">GraphicsResourceContainer</a>* <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#aa89cff5e65aa17e8fc6dbcf39cd96266">GetResourceContainer</a>() { <span class="keywordflow">return</span> m_resourceContainer; }</div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a81aa934a2edfbda3477950df6f9df5ff">SetVertexBuffer</a>(<a class="code" href="../../d8/d01/classace_1_1_vertex_buffer___imp.html">VertexBuffer_Imp</a>* vertexBuffer);</div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;</div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#aa3ae651c215758dd4db0c11dde95f554">SetIndexBuffer</a>(<a class="code" href="../../d7/db1/classace_1_1_index_buffer___imp.html">IndexBuffer_Imp</a>* indexBuffer);</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;</div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a532f5b750ec22031f620a2f522a63a7c">SetShader</a>(<a class="code" href="../../d5/d96/classace_1_1_native_shader___imp.html">NativeShader_Imp</a>* shader);</div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;</div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#aeb8df260b8fb99762ce581f74d07e686">DrawPolygon</a>(int32_t count);</div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;</div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#acb8a62e068665cb34bac02a41c80bb75">Begin</a>();</div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;</div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#afe747c536b11deab673f26b67a80b3ef">End</a>();</div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;</div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html#a5d79011241a426c9260aeca0a7cc5b81">SetRenderTarget</a>(<a class="code" href="../../d0/d70/classace_1_1_render_texture___imp.html">RenderTexture_Imp</a>* texture, <a class="code" href="../../db/d7a/classace_1_1_depth_buffer___imp.html">DepthBuffer_Imp</a>* depthBuffer) = 0;</div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;<span class="preprocessor"></span>};</div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;</div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;}</div>
<div class="ttc" id="classace_1_1_render_texture___imp_html"><div class="ttname"><a href="../../d0/d70/classace_1_1_render_texture___imp.html">ace::RenderTexture_Imp</a></div><div class="ttdoc">描画先として使用できるテクスチャ </div><div class="ttdef"><b>Definition:</b> ace.RenderTexture_Imp.h:21</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_a451276265eb812183e7fd36e7f05ed82"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#a451276265eb812183e7fd36e7f05ed82">ace::Graphics_Imp::CreateShader2D_Imp</a></div><div class="ttdeci">Shader2D_Imp * CreateShader2D_Imp(const achar *shaderText, std::vector&lt; ShaderVariableProperty &gt; &amp;variableProperties)</div><div class="ttdoc">シェーダー(2D)を生成する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.cpp:285</div></div>
<div class="ttc" id="classace_1_1_texture2_d_html"><div class="ttname"><a href="../../de/dae/classace_1_1_texture2_d.html">ace::Texture2D</a></div><div class="ttdef"><b>Definition:</b> ace.Texture2D.h:16</div></div>
<div class="ttc" id="classace_1_1_material2_d_html"><div class="ttname"><a href="../../d9/d4c/classace_1_1_material2_d.html">ace::Material2D</a></div><div class="ttdef"><b>Definition:</b> ace.Material2D.h:19</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_ae2a34e26bebf4fba4679f848e8c58bfa"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#ae2a34e26bebf4fba4679f848e8c58bfa">ace::Graphics_Imp::CreateIndexBuffer_Imp</a></div><div class="ttdeci">std::shared_ptr&lt; IndexBuffer_Imp &gt; CreateIndexBuffer_Imp(int maxCount, bool isDynamic, bool is32bit)</div><div class="ttdoc">インデックスバッファを生成する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.h:177</div></div>
<div class="ttc" id="classace_1_1_shader2_d___imp_html"><div class="ttname"><a href="../../d1/def/classace_1_1_shader2_d___imp.html">ace::Shader2D_Imp</a></div><div class="ttdoc">シェーダー </div><div class="ttdef"><b>Definition:</b> ace.Shader2D_Imp.h:22</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_a4f8f3d3daef4298ad535cbb268677058"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#a4f8f3d3daef4298ad535cbb268677058">ace::Graphics_Imp::CreateMaterial2D_Imp</a></div><div class="ttdeci">Material2D_Imp * CreateMaterial2D_Imp(Shader2D_Imp *shader)</div><div class="ttdoc">マテリアル(2D)を生成する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.cpp:303</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_a532f5b750ec22031f620a2f522a63a7c"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#a532f5b750ec22031f620a2f522a63a7c">ace::Graphics_Imp::SetShader</a></div><div class="ttdeci">void SetShader(NativeShader_Imp *shader)</div><div class="ttdoc">描画のためのシェーダーを設定する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.cpp:331</div></div>
<div class="ttc" id="classace_1_1_shader_variable_property_html"><div class="ttname"><a href="../../da/d3c/classace_1_1_shader_variable_property.html">ace::ShaderVariableProperty</a></div><div class="ttdoc">シェーダーに対して外部から設定可能なプロパティの情報 </div><div class="ttdef"><b>Definition:</b> ace.Core.Base.h:126</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_a81aa934a2edfbda3477950df6f9df5ff"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#a81aa934a2edfbda3477950df6f9df5ff">ace::Graphics_Imp::SetVertexBuffer</a></div><div class="ttdeci">void SetVertexBuffer(VertexBuffer_Imp *vertexBuffer)</div><div class="ttdoc">描画のための頂点バッファを設定する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.cpp:311</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_a12dab71d38b1e8f9182b9c791b743129"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#a12dab71d38b1e8f9182b9c791b743129">ace::Graphics_Imp::GetRenderState</a></div><div class="ttdeci">RenderState_Imp * GetRenderState()</div><div class="ttdoc">レンダーステートを取得する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.h:201</div></div>
<div class="ttc" id="classace_1_1_depth_buffer___imp_html"><div class="ttname"><a href="../../db/d7a/classace_1_1_depth_buffer___imp.html">ace::DepthBuffer_Imp</a></div><div class="ttdef"><b>Definition:</b> ace.DepthBuffer_Imp.h:17</div></div>
<div class="ttc" id="classace_1_1_render_texture2_d_html"><div class="ttname"><a href="../../de/d54/classace_1_1_render_texture2_d.html">ace::RenderTexture2D</a></div><div class="ttdef"><b>Definition:</b> ace.RenderTexture.h:16</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_aeb8df260b8fb99762ce581f74d07e686"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#aeb8df260b8fb99762ce581f74d07e686">ace::Graphics_Imp::DrawPolygon</a></div><div class="ttdeci">void DrawPolygon(int32_t count)</div><div class="ttdoc">ポリゴンを描画する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.cpp:341</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_ad4a26538ae0fadc23082578384f96589"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#ad4a26538ae0fadc23082578384f96589">ace::Graphics_Imp::Present</a></div><div class="ttdeci">virtual void Present()=0</div><div class="ttdoc">内部のバッファを画面に表示する。 </div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_a22b71332aee484e37c2246413527a501"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#a22b71332aee484e37c2246413527a501">ace::Graphics_Imp::CreateTexture2D_Imp_Internal</a></div><div class="ttdeci">virtual Texture2D_Imp * CreateTexture2D_Imp_Internal(Graphics *graphics, uint8_t *data, int32_t size)=0</div><div class="ttdoc">テクスチャを生成する。 </div></div>
<div class="ttc" id="classace_1_1_device_object_html"><div class="ttname"><a href="../../da/dbc/classace_1_1_device_object.html">ace::DeviceObject</a></div><div class="ttdef"><b>Definition:</b> ace.DeviceObject.h:17</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_afab7408e22bc54b909485422a2b15b6c"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#afab7408e22bc54b909485422a2b15b6c">ace::Graphics_Imp::SaveScreenshot</a></div><div class="ttdeci">virtual void SaveScreenshot(const achar *path)=0</div><div class="ttdoc">スクリーンショットを保存する。 </div></div>
<div class="ttc" id="classace_1_1_material2_d___imp_html"><div class="ttname"><a href="../../d3/d87/classace_1_1_material2_d___imp.html">ace::Material2D_Imp</a></div><div class="ttdef"><b>Definition:</b> ace.Material2D_Imp.h:21</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_acb8a62e068665cb34bac02a41c80bb75"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#acb8a62e068665cb34bac02a41c80bb75">ace::Graphics_Imp::Begin</a></div><div class="ttdeci">void Begin()</div><div class="ttdoc">描画開始前のリセット処理を行う。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.cpp:359</div></div>
<div class="ttc" id="classace_1_1_native_shader___imp_html"><div class="ttname"><a href="../../d5/d96/classace_1_1_native_shader___imp.html">ace::NativeShader_Imp</a></div><div class="ttdoc">シェーダー </div><div class="ttdef"><b>Definition:</b> ace.NativeShader_Imp.h:22</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_aa89cff5e65aa17e8fc6dbcf39cd96266"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#aa89cff5e65aa17e8fc6dbcf39cd96266">ace::Graphics_Imp::GetResourceContainer</a></div><div class="ttdeci">GraphicsResourceContainer * GetResourceContainer()</div><div class="ttdoc">リソースコンテナを取得する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.h:207</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_afe747c536b11deab673f26b67a80b3ef"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#afe747c536b11deab673f26b67a80b3ef">ace::Graphics_Imp::End</a></div><div class="ttdeci">void End()</div><div class="ttdoc">描画終了後のリセット処理を行う。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.cpp:372</div></div>
<div class="ttc" id="classace_1_1_graphics_resource_container_html"><div class="ttname"><a href="../../dc/d26/classace_1_1_graphics_resource_container.html">ace::GraphicsResourceContainer</a></div><div class="ttdoc">描画リソースを格納するクラス </div><div class="ttdef"><b>Definition:</b> ace.GraphicsResourceContainer.h:23</div></div>
<div class="ttc" id="classace_1_1_texture2_d___imp_html"><div class="ttname"><a href="../../d9/de7/classace_1_1_texture2_d___imp.html">ace::Texture2D_Imp</a></div><div class="ttdef"><b>Definition:</b> ace.Texture2D_Imp.h:18</div></div>
<div class="ttc" id="classace_1_1_index_buffer___imp_html"><div class="ttname"><a href="../../d7/db1/classace_1_1_index_buffer___imp.html">ace::IndexBuffer_Imp</a></div><div class="ttdef"><b>Definition:</b> ace.IndexBuffer_Imp.h:19</div></div>
<div class="ttc" id="classace_1_1_shader2_d_html"><div class="ttname"><a href="../../d0/df5/classace_1_1_shader2_d.html">ace::Shader2D</a></div><div class="ttdoc">シェーダー(2D) </div><div class="ttdef"><b>Definition:</b> ace.Shader2D.h:21</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_af88aaa533769afe6ecc738479b041460"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#af88aaa533769afe6ecc738479b041460">ace::Graphics_Imp::CreateVertexBuffer_Imp</a></div><div class="ttdeci">std::shared_ptr&lt; VertexBuffer_Imp &gt; CreateVertexBuffer_Imp(int32_t size, int32_t count, bool isDynamic)</div><div class="ttdoc">頂点バッファを生成する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.h:165</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_a6e505725a34fbdcf164840816daf17b9"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#a6e505725a34fbdcf164840816daf17b9">ace::Graphics_Imp::CreateDepthBuffer_Imp</a></div><div class="ttdeci">virtual DepthBuffer_Imp * CreateDepthBuffer_Imp(int32_t width, int32_t height)=0</div><div class="ttdoc">深度バッファを生成する。 </div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_a24ce9f935d22e97fd06a9012501df320"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#a24ce9f935d22e97fd06a9012501df320">ace::Graphics_Imp::CreateTexture2D_Imp</a></div><div class="ttdeci">Texture2D_Imp * CreateTexture2D_Imp(const achar *path)</div><div class="ttdoc">テクスチャを生成する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.cpp:239</div></div>
<div class="ttc" id="classace_1_1_log_html"><div class="ttname"><a href="../../db/de5/classace_1_1_log.html">ace::Log</a></div><div class="ttdef"><b>Definition:</b> ace.Log.h:8</div></div>
<div class="ttc" id="classace_1_1_render_state___imp_html"><div class="ttname"><a href="../../d9/dd7/classace_1_1_render_state___imp.html">ace::RenderState_Imp</a></div><div class="ttdoc">描画方法を設定するクラス </div><div class="ttdef"><b>Definition:</b> ace.RenderState_Imp.h:20</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_a5d79011241a426c9260aeca0a7cc5b81"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#a5d79011241a426c9260aeca0a7cc5b81">ace::Graphics_Imp::SetRenderTarget</a></div><div class="ttdeci">virtual void SetRenderTarget(RenderTexture_Imp *texture, DepthBuffer_Imp *depthBuffer)=0</div><div class="ttdoc">描画先を設定する。 </div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_aa3ae651c215758dd4db0c11dde95f554"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#aa3ae651c215758dd4db0c11dde95f554">ace::Graphics_Imp::SetIndexBuffer</a></div><div class="ttdeci">void SetIndexBuffer(IndexBuffer_Imp *indexBuffer)</div><div class="ttdoc">描画のためのインデックスバッファを設定する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.cpp:321</div></div>
<div class="ttc" id="classace_1_1_vertex_buffer___imp_html"><div class="ttname"><a href="../../d8/d01/classace_1_1_vertex_buffer___imp.html">ace::VertexBuffer_Imp</a></div><div class="ttdef"><b>Definition:</b> ace.VertexBuffer_Imp.h:19</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_a01cdb8dced31a926c9ca604ebdf1e90a"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#a01cdb8dced31a926c9ca604ebdf1e90a">ace::Graphics_Imp::Clear</a></div><div class="ttdeci">virtual void Clear(bool isColorTarget, bool isDepthTarget, const Color &amp;color)=0</div><div class="ttdoc">画面をクリアする。 </div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></div><div class="ttdoc">描画を管理するクラス </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.h:28</div></div>
<div class="ttc" id="classace_1_1_window_html"><div class="ttname"><a href="../../d6/dcf/classace_1_1_window.html">ace::Window</a></div><div class="ttdoc">メインウインドウを操作するクラス </div><div class="ttdef"><b>Definition:</b> ace.Window.h:20</div></div>
<div class="ttc" id="classace_1_1_graphics_html"><div class="ttname"><a href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></div><div class="ttdef"><b>Definition:</b> ace.Graphics.h:19</div></div>
<div class="ttc" id="structace_1_1_vector2_d_i_html"><div class="ttname"><a href="../../d5/df8/structace_1_1_vector2_d_i.html">ace::Vector2DI</a></div><div class="ttdoc">2次元ベクトル </div><div class="ttdef"><b>Definition:</b> ace.Vector2DI.h:20</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_a5390d16360dbfba39ead84687bc331a6"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#a5390d16360dbfba39ead84687bc331a6">ace::Graphics_Imp::CreateRenderTexture_Imp</a></div><div class="ttdeci">virtual RenderTexture_Imp * CreateRenderTexture_Imp(int32_t width, int32_t height, eTextureFormat format)=0</div><div class="ttdoc">描画先として指定可能なテクスチャを生成する。 </div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html_a5d5b0caf8f3ffa60168b17ccb20a523a"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html#a5d5b0caf8f3ffa60168b17ccb20a523a">ace::Graphics_Imp::SavePNGImage</a></div><div class="ttdeci">void SavePNGImage(const achar *filepath, int32_t width, int32_t height, void *data, bool rev)</div><div class="ttdoc">PNGファイルを保存する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.cpp:75</div></div>
<div class="ttc" id="structace_1_1_color_html"><div class="ttname"><a href="../../db/d05/structace_1_1_color.html">ace::Color</a></div><div class="ttdoc">色 </div><div class="ttdef"><b>Definition:</b> ace.Color.h:19</div></div>
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